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03 / Collaborate

Get the bigger picture.

Plan your structure together on an infinite canvas. Turn scattered ideas into connected content.

Part of every plan. Unlimited editors on the canvas.

What this replaces

A spreadsheet is not a content model.

Most tools make you describe your structure in forms, config files, or a doc one person wrote and nobody reads. The model ends up nothing like the way the team thinks, and changing it later hurts. The canvas is where the model actually lives.

How the canvas works

One surface. The whole structure.

Zoom out for the shape of the project. Zoom in to set a single field. Everything your team decides stays in one place instead of six.

01 / Map

See the whole project.

Your pages, blocks, and the links between them laid out on one infinite workspace. Pan and zoom from bird's eye down to a single field without leaving the canvas.

02 / Arrange

Drag it where it belongs.

Move blocks, regroup related ones, and redraw relationships by hand. The structure follows how your team thinks about the project, not how a form wanted it typed in.

03 / Together

Everyone in the room.

Live cursors show where each teammate is working. Several people can build at once, and nobody gets locked out because someone else opened the file first.

04 / Discuss

Feedback on the thing itself.

Threaded comments sit on the block or the relationship they are about. Resolve them when they are handled, react when there is nothing more to say.

05 / Draft

Start from something.

Describe the architecture in plain language and b10cks drafts the pages, places them, and wires up the relationships. You refine a first pass instead of facing an empty canvas.

06 / Undo

Try the risky idea.

Every canvas change has full undo and redo, plus keyboard shortcuts for the moves you repeat. Experimenting costs you nothing, so experiment.

What it is underneath

A drawing on top of real content.

The canvas is not a picture of your CMS, it is the CMS. Move a block here and the content model moves with it. What your team agrees on is already the thing your developers build against.

A few things worth knowing.

Open a canvas

Scattered ideas, connected content.

Put the whole structure in front of your team and decide it once, together. Start with an empty canvas or let b10cks draft the first pass.